

One of the game's greatest failings, however, is in its handling of its signature enemy, Nemesis. Related: Resident Evil 3 Remake: Every Change From The Original Most egregiously, many of the original game's locations and enemies fail to make their way to the remake, making for an experience that can feel somewhat short and incomplete, especially for fans of the original. While the game builds on the mechanics of the Resident Evil 2 remake in interesting ways, like with Jill's snappy dodge roll that rewards perfect timing with a brief time slowdown, too much of the original game is cut out. Retrieve G-VIRUS.Despite quickly following the release of the critically-acclaimed Resident Evil 2 remake, having come out barely more than a year after its predecessor, the Resident Evil 3 remake unfortunately disappoints in several ways. Use modulator *(AWS: W,W,W,D,D,D,D,D)* in BIOTESTING LAB. Head down through LOUNGE, use modulator *(URF: W,W,W,W,D)*. *Thanks to (), (), () and () - these routes were based off their runs.* If you would like to suggest edits, please feel free to contact me via (). Linear and obvious sections have been left out to keep things short!** **This guide assumes you have a reasonable knowledge of the map layouts.

**** = Recommended SplitĬAPITALS = Other noteworthy Item, Action or Location Use modulator (AWS: W,W,W,D,D,D,D,D) in BIOTESTING LAB. Go back through LOBBY → MAIN SHAFT → WEST AREA.

Head back through LOUNGE to GREENHOUSE CONTROL ROOM. Head down through LOUNGE, use modulator (URF: W,W,W,W,D). Head to EAST AREA TREATMENT ROOM → CONTROL ROOM. Go UP LADDER in CAFETERIA → KITCHEN → NAP ROOM. Solve MAIN POWER ROOM PUZZLE (Off,On,On,On). Solve CHESS PUZZLE (Clockwise from DOOR, Queen, Bishop, King, Pawn, Rook, Knight). Head back through BOTTOM WATERWAY → TREATMENT POOL ROOM → MONITOR ROOM. Go back through WORKROOM LIFT → LOWER WATERWAY take stairs down to BOTTOM WATERWAY. Take EXIT back to LOWER WATERWAY → WORKROOM LIFT. Slide down, navigate to CONTROL ROOM → MONITOR ROOM → TREATMENT POOL ROOM. Use LIFT, go UPPER WATERWAY → Past ROOK LOCATION and down to LOWER WATERWAY. Go EAST OFFICE → BREAK ROOM → back to JAIL PUZZLE. Retrace to MAIN HALL → LIBRARY → USE JACK → CLOCK TOWER PUZZLE. Go through EAST OFFICE → MAIN HALL → RECEPTION → RECORDS ROOM. Head INSIDE → PAST HELICOPTER → OUTSIDE → DOWN. Head to BALCONY → DOWN LADDER and STAIRS. OUTSIDE → UPSTAIRS → CRANK DOOR → UP STAIRS → EAST STORAGE →.

Head back through OPENED DOOR and UP to BREAK ROOM. Go to WEST STORAGE.ĭetonate, solve the (Ram, Harp, Bird). Take the from the desk, use stairs to get to 3F. Take the and head to S.T.A.R.S OFFICE on 2F. Head to EAST OFFICE and take from the desk.
