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Ck2 custom coat of arms
Ck2 custom coat of arms










ck2 custom coat of arms ck2 custom coat of arms

Place into the flag directory your custom coa you want, called k_mytitle.tga then make an event in events I found this, but it didn't work when I tried it:Ĭreate in landed_titles a new dummy title, something like I wish the devs had put some more forward planning into this. Yeah, but then I'd be changing Sicily's arms as well. If you choose not to do this, the game will create a founding house using details from the dynasty.Originally posted by Lizard_man:If you have photoshop (or something similar) with the dds plugin, you can always change it through their. You will then need to localize the motto.įinally, the founding house can be assigned in a text file in common/dynasty_houses. Mottos can be added to dynasties or to houses (or both): The example uses the coat of arms of the county of Saarbrücken in Lotharingia. Here any existing or new one can be pasted.

ck2 custom coat of arms

Here is added the description of the coat of arms. The next change is made in common/coat_of_arms/coat_of_arms to the 90_dynasties.txt or the empty new file. # In localization/english/my_dynasty_names_l_english.ymlĬoat of arms Main article: Coat of arms modding Note that you need to leave a space in the localization string if there is supposed to be a space in the resulting text. To add a new prefix, simply add it to your customised dynasties file, or (if you have a lot), create a new file, such as dynasty_prefixes_l_english.yml. They are at the top of the file, starting with dynnp_. To see a list of existing prefixes, see localization/english/dynasty_names_l_english.yml (or the version for your language). In this file, the real name of the dynasty is added. The same path applies for other languages, only the name of the file changes as well as the folder following common/localization. The second change is made in the folder localization/german/dynasties either to a copy of the original dynasty_names_I_german.yml or an empty example_dynasty_names_german.yml. There are several prefixes for different cultures. The prefix only adds the "de" before the name and is already included in the original localisation files. The name line doesn't contain the name, but instead the path in the localisation file. Then lines are added for culture and name.

ck2 custom coat of arms

In the file an id is assigned to the new dynasty, for example 2100001. The first change is applied by adding a new file example-dynasty.txt to the folder common/dynasties of the mod folder. Creating a new dynasty Ī new dynasty is created by adding files to four folders.












Ck2 custom coat of arms